
Slovenia has a short coastline on the southwest coast of the Gulf of Trieste on the Adriatic Sea. This is mainly due to the fact that it is located in the southern foothills of the Alps.

Each of them represents one of the eight main races that live in Orcanon, and being a demigod carries great power and prestige, but there is a small catch: at three years, all the demigods die and are replaced by eight others who compose the next class.Ĭaptured on Nintendo Switch (Portable / Undocked)

The world itself and the plot certainly set seem interesting and original enough, but the main problem with Astria Ascending is that it does not offer the player a very compelling way to enter this narrative. This completely new world, complete with all sorts of races, rules, and very important capitalized words that you don’t know, is imposed on you with hardly a word of exposure.įurthermore, the eight demigods present themselves together immediately after they have performed their duties for nearly three years, and are expected to infer how they all know and feel about each other. This is clearly a dense world with all kinds of interesting potential, but it seems that Astria Ascending is the third or fourth entry in a long-running series. Eventually you can start putting things together and making sense of it all, but your experience with the story never feels like you’ve come to know and organically care about these characters and the world they are in. See also TECNO launches new Spark 8 smartphone, priced at Rs 9299 - Sabguru Newsįor a JRPG, that can be a pretty damning problem, and it doesn’t help that the writing itself is pretty flat. The characters feel superficial and most of them rarely bring anything meaningful to whatever the current scene is about, leading to a lot of moments where this whole gang walks in to talk to one person and most of them just they stare tough or they chime in with one. or two comments that add nothing to the discussion. In this regard, Astria Ascending is a good example of why most JRPGs will slowly introduce you to group members as the story progresses.

Having them all present from the beginning is not impossible To pull this off, but it takes skillful writing to give each member of a relatively large main cast a compelling reason to be there and feel like the gang is more than just a collection of mannequins.

It would have been better if Astria Ascending reduced the cast to four or more, or structured the story around the slow introduction of each of the members so that you could better understand each character and how they relate to each other.
